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![banjo kazooie rom objects far away render banjo kazooie rom objects far away render](https://www.gamespot.com/a/uploads/scale_landscape/gamespot/images/2008/353/reviews/923352-935846_20081218_001.jpg)
Also, they are spread out further and are a bit more away from the molehill. Only three haystacks are surrounding this Jinjo in the prototype. Bizarrely, a Note is placed right in front of Banjo.Instead, a screen with the text "STORY INTRO SEQUENCE" appears. The intro sequence that plays before the game begins is absent in this build.Rather than seeing Mumbo with an X next to him, a somewhat off-model Mumbo sprite appears at the top of the screen. The warning when the player is about to leave a section of a level while Banjo has been transformed has been changed. The logo also has some slight alterations. The title screen does not have the level from the introduction, as it is absent in this build. Kazooie's portrait has a different palette, as does the dolphin.Countdown sequences used in some of the minigames use honeycombs rather than lights.The Nintendo logo shows up rather than the THQ logo.In many cases, Whiplashes usually appear in their places in both Freezing Furnace and Bad Magic Bayou. Stinglashes appear to be absent in this version. Many Gruntlings are of a lower level than the final version.Enemies generally take fewer hits than they do in the final version.You cannot jump if you're in the egg firing mode.You cannot talk to NPCs in Talon Trot.This is not the case in the final version. Going through a loading zone forces you out of talon trot.In the final version, the roll is not cancelled. Rolling off of a ledge cancels the roll and makes you fall straight down as if you walked off of a ledge.In the final version, rolling makes you go 25% faster compared to walking speed. Rolling does not make you move faster.In the final game, the only situation where you cannot change your direction in the air is if you are in a situation that forces you to fall straight down. Unless you are doing a Rat-a-tat Rap, a Feathery Flap or are flying, you cannot change Banjo's direction in the air after a jump.In the final version, it is activated by holding L then pressing R, and you do not need to hold L to stay in Talon Trot. Talon Trot is activated by holding L and the D-Pad in any direction, and you must hold L to stay in Talon Trot.The player has to be standing still in order for it to work in this build. Pressing B while moving does not Whack Pack.(Source: Rareware Central (Paul Rahme interview)) Movement Mechanics The "Game Over" text is in MS Comic Sans in the prototype, while the final version uses a different font. The game over screen plays the title screen music and does not feature Banjo crying.In addition, the Jinjos' palette on the menus does not change, regardless of the level the player is on. "View Totals" was shortened to "Totals" Also, note the glitchy palette for the Jinjo. Regardless of how far into the game the player has gotten, the game displays all of the items the player has.This is because it is confused whether to spawn the player where they died or where the player last entered/exited. Dying in a body of lava, goo, or water will cause the game to glitch up when returning to the game.The game does not alert the player when he or she has finished an objective.Bozzeye doesn't warn the player when he or she is not in front of the molehill.Dialogue boxes do not appear over characters that the player can talk to.The dialogue does not progress by itself if the player hasn't pressed any buttons for a while.The name is also rendered using MS Comic Sans. When entering an area that is not a level, its name does not show up.When collecting any item for the first time, Bozzeye does not tell Banjo about the item's purpose.When approaching Bozzeye, he doesn't tell Banjo how many Notes he needs to collect.Going up against the wall will cause the player to get stuck, rather than slide to the left or the right.
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While the debug menu text is present in the ROM, pressing Select only shows the version number and the map coordinates.Whenever the game crashes, a blue screen appears, describing what happened to make it crash or freeze.According to former Rare programmer Paul Rahme, the feathers, and thus the ability to fly, was scrapped because of numerous complaints about two aspects of flying in the game - the camera's deceiving perspective, and some scenery collisions going right up to the sky on older maps. Red Feathers are present in this prototype.Instead, there is a crystal Jiggy with the word "BOSS" flashing. Dying causes you to lose all your eggs and feathers.The player can hold more than 25 of any type of Egg.The game has a total of 700 Notes and 70 Jiggies, rather than 600 Notes and 60 Jiggies.The player has to press Down to advance the text.